But GTB's fields of death are thrilling to die on, over and over again. And experimentation with AI means the computer can use your creations against you in an endless arms race of tanks, mechs and laser-toting Tommies.įittingly for a world where the Great War never ended, very few units will make it through: hundreds will die in a pointless bloodbath to gain just a few inches of ground. Experimentation with units means players can make their own machines and turn them on their foes. See… I do listen to gamers opinions :D Tell me what you think.Gratuitous Tank Battles is the result of experimentation with the tower defence genre, yielding a strategy game where you attack as much as entrench. Hopefully this moves GTB towards the holy grail of strategy games which is ‘quick to learn, lifetime to master’. It’s similar to the ‘perks’ in Call of Duty, which is pretty much what made me consider it. I think this system works very well, it solves a lot of the design issues I had with GSB, and I wish I’d thought of it before. Some units have 2 augmentation slots, some 1, many have none. Again, this means a lot less choices to suddenly spam you with, but still a lot of interesting combinations. So you can combine it with missiles to get long range missiles, or with a ballistic weapon to get a long range cannon. One of them is a range-booster augmentation. These are like little mini-bonuses to a component. There are suddenly a LOT less overall choices to keep track of. So a fast gatling laser, for example, might be mountable on a medium or heavy tank, mech or turret. The difference is, a lot of the guns are interchangeable this time. GTB has large, medium and small units (mech/tank/turret) plus infantry. In GSB you had cruiser guns, frigate guns and fighter guns. One of the ways I’m fixing this in Gratuitous Tank Battles is by sharing weapons across classes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |